Autodesk Maya
Experienced and innovative senior game designer with over a decade of experience in dynamic, deadline-oriented environments. Eager to contribute to Super Evil Megacorp's team by crafting distinctive and memorable characters that resonate with players. A proven track record of designing and creating characters for both mobile and PC games, specializing in the action-RPG genre.
Led design and execution of company's game projects, defining creative vision and overseeing development across diverse range of mobile and PC titles. Spearheaded successful launch of 9 mobile game titles and 1 PC title, contributing to company's growth and market presence.
Champion Shift
Heroes Inc.
Meteor’s Attack!
Bait Car
Ink Inc.
Sausage Wars.io
Jaws.IO
Wargate: Heroes (aka Breach TD)
Project Documentation
Autodesk Maya
Unity
Adobe Photoshop
ZBrush
Substance Painter
MS Excel & Google Sheets