Summary
Additional Information
Artist of any type of form
Skills
Software
Languages
Work History
Education
Work Availability
Websites
Quote
Hi, I’m

Yaneishky Calis Claudio Cruz

Video Game Designer
Cupey,San Juan
Yaneishky Calis Claudio Cruz

Summary

Recent graduate with foundational knowledge of Video Game Design as well as hands-on experience gained through academic projects. Demonstrates strong teamwork, problem-solving, and time-management skills. Prepared to start career and make meaningful contributions with commitment and drive. Independently Is a Dynamic Video Game Designer and Freelance artist with a proven track record at Personal work, mastering Unreal Engine and Photoshop, among other art and design software. Proficient in designing concepts and effective communication, I've successfully developed engaging 2D and 3D games, optimizing performance and creating captivating art, ensuring projects surpass expectations. Demonstrates strong analytical, communication, and teamwork skills, with proven ability to quickly adapt to new environments. Organized and dependable candidate successful at managing multiple priorities with a positive attitude. Willingness to take on added responsibilities to meet team goals. Able to overcome any obstacle with limited resources to deliver the result to the client. Reputable Artist recognized for consistently developing innovative techniques to encourage creativity and visual product improvement. Renowned artist experienced in [Type] medium and versatile in thematic experimentation. Disciplined and productive creative with diverse and varied portfolio showcasing personal evolution in artistic journey.

Additional Information

Additional Information
  • Personal achievements

Creating Characters of different styles and variations

Creating my own product call Cold and Sweet/Sweet Pastries

Creating full a costumes from scratch

Creating Animation and Story Boards

Designing Graphic Designs (logos mainly)


Artist of any type of form

Artist of any type of form

Regardless of art format, skill level, or concept idea. I am versatile and can immediately apply it to myself regarding to any obstacles or challenges. My skills include both 3D and 2D digital work, as well as conventional art. The motivation of being able to achieve practically anything as an artist encouraged me to develop through trial and error in order to improve over time. This includes perfecting the method and experimenting with it until total expertise is achieved.

Skills

  • Design Concept
  • Design 2D & 3D art work
  • Project Creation
  • Project Documentation
  • Adaptability and Flexible
  • Effective Communication
  • Critical Thinking
  • Creative and open for repetition
  • Time Management
  • Disciplined And Resourceful
  • Attention to Detail
  • Skilled in (Unreal engine, Nomad Sculpts, Zbrush, Maya, PhotoShop, MediBang, Krita, Substance 3D Painter, etc)

Software

Unreal Engine

Unity Engine

Maya

Blender

Nomad Sculpt

Photoshop

Krita

MediBang

Tree It

Vroid

Adobe Illustrator

Magicavoxel

Aseprite

ToonBoom

Canvas

ClipStudio

Ibispaint

Substance Painter

Languages

Spanish
Native language
English
Advanced
C1

Work History

Personal Work

Freelance Artist
08.2019 - Current

Job overview

  • Displayed portfolio to show off best work to potential clients and promote skills and value.
  • Contributed to creative process through original ideas and inspiration.
  • Maintained and shared portfolios of artistic work to demonstrate styles, interests, and abilities with potential customers.
  • Researched drawings of characters and environmental elements for inspiration.
  • Drew illustrations and concepts for visualization, presentation and development purposes.
  • Created concept designs and sketches to develop images and scenes.
  • Implemented artistic vision to give art purpose and meaning.
  • Exercised and demonstrated use and mastery of elements of design to meet goals.
  • Researched industry trends and evaluated competitive pieces to enhance creativity and gather fresh ideas.
  • Met aesthetic and technical criteria to complement design usability and enhance functionality with attractive layouts.
  • Managed technological considerations to transform and manipulate artwork.
  • Utilized social media platforms proactively to promote personal brand awareness while engaging with potential clients or collaborators regularly.
  • Designed custom artwork for clients, meeting their creative vision and ensuring satisfaction with results.
  • Consulted with clients to discuss commission ideas and style preferences to create mutually agreeable project parameters.
  • Resolved client concerns quickly and professionally to maintain respectful and productive project environment.
  • Determined accurate price quotes to bring in steady business and maximize revenues.

Bachelor Degree

Video Game Designer
08.2019 - 11.2023

Job overview

  • Developed 2D and 3D video games for PC and mobile platforms using Unreal Engine.
  • Collaborated with game designers, artists and testers to ensure quality product delivery.
  • Optimized game performance and loading times for PC and mobile platforms to enhance user experience.
  • Developed and implemented game levels with in-game mechanics.
  • Created 3D models, textures, animations and other assets for multiple video games.
  • Prioritized tasks and carefully managed time to consistently meet delivery dates.
  • Presented project updates to stakeholders during development milestones, ensuring alignment with project goals and vision.
  • Conducted regular design reviews throughout game development process.
  • Used professional design tools to create characters, levels, vehicles, layouts and unique elements.
  • Established documents outlining concept, art, deliverable specifications, game flow charts and overall content to help keep projects moving and teams working together cohesively.
  • Designed unique and eye-catching games by meticulously creating graphics, and visual elements.
  • Communicated with art production and programming teams to design innovative game elements and optimize quality for better player experiences.
  • Followed specifications and technical limitations when designing to meet established design and gameplay objectives.

Education

Atlantic University
55 PR-837, Guaynabo, 00969

Bachelor of Arts from Art Sciences And Video Game Design
07.2024

University Overview

  • Completed University-level Coursework: Bachelor [Art Sciences and Video Game Design], [Atlantic University]
  • Degree Awarded with [High Honor awarded in University Graduation - Magna Cum Laude / 31th Of July 2024]

Ines Maria Mendoza
8WQF+X48, Caimito, San Juan 00926

High School Diploma
06.2019

University Overview

  • Degree Awarded with [Very High Honor award in Hight School Graduation /5th Of June 2019]
  • [International Grade] , [Ines maria Mendoza], [2019] - [4.0] and over; GPA Conversion
  • [SAT] [896] Score
Availability
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Quote

Every day of our lives we are on the verge of making those changes that would make all the difference.
Mignon McLaughlin
Yaneishky Calis Claudio CruzVideo Game Designer